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Parcel Dash is a fast paced, arcade like time trial. Plan the most efficient route to deliver packages as fast as you can and compete in online leaderboards.

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The Parcel Dash cinematic trailer was quite the undertaking by itself. It took multiple months and lots of iteration.

I created a mini pipeline for creating the trailer. The layout was done in Maya using the sequencer then using a tool I had created those shots were broken out into individual shot files to be animated. 

Once animation was complete a publishing process was run to extract the anim data then ingest into Unreal for final layout and rendering. 

Below is the animation and layout (Maya playblasts) with layout in the bottom right corner. Animation was done by Jamie Presement

A series of shorts were created to document some of the development process as well as cultivate awareness for the game.

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